Open to new opportunities
Game Developer architecting decoupled, scalable systems in C#. Shipped on Epic Games Store & Steam. Passionate about systems, event-driven architecture, and games that feel alive.
// About Me
I'm a performance-driven Game Developer with a Computer Science degree from Polis University and over 4 years of experience architecting decoupled, scalable gameplay systems in C#, from large multiplayer worlds to mobile.
I specialize in event-driven, ScriptableObject-based architecture, modular AI systems, and core game loops that bridge the gap between design intent and performant systems. I back my work with evidence: in Mycelia, the game rules are pure C# covered by 700+ automated tests, and every move runs with zero GC allocations, measured on a real phone. My latest project, PotCraft, is a pottery game that runs in the browser: the pot is reshaped on the GPU from a 1 KB texture, so sculpting costs about 0.02 ms of simulation per frame with zero garbage on a phone.
My last role was at OuterLynx, where I helped build World of Dypians and led Project Atlas from concept to Steam release. I'm now open to new roles in game development.
// Selected Work
Professional
Game Developer
Open-world multiplayer action-adventure on the Epic Games Store. I built gameplay systems, AI-driven NPC interactions, multiplayer features, and Unity Editor tooling for performance.
Lead Game Developer
Story-driven sci-fi narrative game, taken from concept to Steam release in under two months. I owned the full technical stack, from architecture to publishing.
Personal & Indie
Developer, design & code
A browser pottery game: throw, fire and paint a pot with one finger. The pot is reshaped on the GPU from a 1 KB texture.
Solo Developer
A one-thumb Android puzzle game about fungal networks, built solo in Unity 6: a pure C# rules engine, zero GC allocations per move, and 700+ automated tests in CI.
Solo Developer, CS Thesis Rewrite
A designer-friendly Wave Function Collapse map generator for Unity 6: a deterministic, allocation-free C# solver, shipped as an MIT-licensed package.
Team Leader, Game & Narrative Designer
1st place at Tirana Game Jam 2.0. A narrative exploration game about grief and Día de los Muertos, made in under 48 hours by a team of four I led.
XR Developer & Experience Designer
A mobile AR prototype that turns paintings by Albanian artists Kolë Idromeno and Spiro Xega into layered 3D scenes you can walk around.
VFX Artist
Real-time particle effects in Unity across URP and HDRP, focused on timing, visual feedback, and readable gameplay events.
Board Game Designer
An archaeological adventure board game: build and explore a mysterious pyramid, then race to escape as it collapses row by row.
// Capabilities
// Let's Talk
Open to freelance projects, full-time roles, or just a conversation about games. Drop me a message below!