Open to new opportunities

SONI
SELI

Game Developer architecting decoupled, scalable systems in C#. Shipped on Epic Games Store & Steam. Passionate about systems, event-driven architecture, and games that feel alive.

WHO I AM

I'm a performance-driven Game Developer with a Computer Science degree from Polis University and over 4 years of experience architecting decoupled, scalable gameplay systems in C#, from large multiplayer worlds to mobile.

I specialize in event-driven, ScriptableObject-based architecture, modular AI systems, and core game loops that bridge the gap between design intent and performant systems. I back my work with evidence: in Mycelia, the game rules are pure C# covered by 700+ automated tests, and every move runs with zero GC allocations, measured on a real phone. My latest project, PotCraft, is a pottery game that runs in the browser: the pot is reshaped on the GPU from a 1 KB texture, so sculpting costs about 0.02 ms of simulation per frame with zero garbage on a phone.

My last role was at OuterLynx, where I helped build World of Dypians and led Project Atlas from concept to Steam release. I'm now open to new roles in game development.


Let's Work Together
4
Years Professional XP
2
Commercial Releases
1.1M+
Views on My WFC Thesis Tool
1st
Tirana Game Jam 2.0 — 1st Place

// Selected Work

GAMES & PROJECTS

Professional

Professional Unity C# Multiplayer
WORLD OF DYPIANS

Game Developer

Open-world multiplayer action-adventure on the Epic Games Store. I built gameplay systems, AI-driven NPC interactions, multiplayer features, and Unity Editor tooling for performance.

Professional Unity C# Steam
PROJECT ATLAS

Lead Game Developer

Story-driven sci-fi narrative game, taken from concept to Steam release in under two months. I owned the full technical stack, from architecture to publishing.

Personal & Indie

Unity 6.3 C# WebGL Shaders
POTCRAFT

Developer, design & code

A browser pottery game: throw, fire and paint a pot with one finger. The pot is reshaped on the GPU from a 1 KB texture.

Unity 6 C# Android GitHub
MYCELIA

Solo Developer

A one-thumb Android puzzle game about fungal networks, built solo in Unity 6: a pure C# rules engine, zero GC allocations per move, and 700+ automated tests in CI.

Unity 6 C# Procedural
WFC STUDIO

Solo Developer, CS Thesis Rewrite

A designer-friendly Wave Function Collapse map generator for Unity 6: a deterministic, allocation-free C# solver, shipped as an MIT-licensed package.

Unity Narrative 1st Place
IN MEMORY OF GUADALUPE

Team Leader, Game & Narrative Designer

1st place at Tirana Game Jam 2.0. A narrative exploration game about grief and Día de los Muertos, made in under 48 hours by a team of four I led.

Unity AR Foundation Prototype
ANIMA — XR HERITAGE

XR Developer & Experience Designer

A mobile AR prototype that turns paintings by Albanian artists Kolë Idromeno and Spiro Xega into layered 3D scenes you can walk around.

Unity VFX Graph Particle Systems
VFX SHOWCASE

VFX Artist

Real-time particle effects in Unity across URP and HDRP, focused on timing, visual feedback, and readable gameplay events.

Board Game Game Design Tabletop
LEGENDS OF THE LOST PYRAMID

Board Game Designer

An archaeological adventure board game: build and explore a mysterious pyramid, then race to escape as it collapses row by row.

// Capabilities

SKILLS & TOOLS

⬡ Unity
  • Unity 6 (URP / HDRP)
  • Input System, uGUI & TextMeshPro
  • Editor Tooling
  • Shader Graph, HLSL & VFX Graph
⬡ Programming
  • C# (async / await)
  • C++
  • Python
  • SQL
⬡ Architecture
  • Event-Driven (C# Events) & ScriptableObjects
  • Composition Root & Dependency Injection
  • Zero-Allocation Gameplay & Pooling
⬡ Performance & Testing
  • Unity Profiler & Memory Profiler
  • Frame Debugger & Build Report
  • Unity Test Framework (NUnit)
  • CI: GitHub Actions + GameCI
⬡ Tools & Platforms
  • Git & Visual Studio
  • Steamworks SDK & AR Foundation
  • Android Builds
  • Blender & Adobe Creative Suite

GET IN
TOUCH

Open to freelance projects, full-time roles, or just a conversation about games. Drop me a message below!